![]() You essentially need to have a card combination that seems way overpowered, because every Act 3 elite enemy and boss is way overpowered. However, even beating the Act 3 boss requires grit. I’ve beaten the Act 3 boss with every character, but I haven’t technically won the game yet, because I haven’t beaten the Corrupt Heart and truly slain the Spire. The game rewards strategic thinking, - in fact, it pretty much demands it. It never says, “these cards work well together,” but with enough playthroughs, you’ll learn which combos work for your playstyle. It teaches you intuitively about synergy. I wasn’t really all that great at deckbuilding games before this, and I’m still not a pro (I’ve never “gone infinite” myself), but I feel like Slay the Spire is a really good primer. There’s something intensely addicting about this game. At first, I wasn’t paying much attention to potions, but now that I am actively making use of them, they’ve absolutely saved my life at certain points. Potions are one-time-use, but they can offer their own help, like giving you a chance to flee or healing you. These are passive abilities that are activated depending on the situation. Relics can do all sorts of good, from giving you extra energy, to allowing you to draw extra cards, to preventing damage on certain turns. Outside of cards, there are also relics and potions, which will also alter how the game goes. You can sort of even “go infinite” and combo cards forever - or at least until you beat the current batch of enemies. ![]() You can get a lot of energy and play a bunch of cards in one turn. You can combo cards so that you’re doing hundreds of points of damage from having a lot of strength or by upgrading cards a certain way. You can make it so your defense also works as offense, and make your enemies take damage when attacking. When you have the perfect combo of cards, you can vastly change the outcome of a run, which is immensely satisfying. So I’ll just skip all that and say that Slay the Spire has the essential quality of any deckbuilder - or any good roguelite, for that matter - which is synergy. I know that description probably doesn’t make a lot of sense to someone who hasn’t played the game, and it’s probably not super compelling to read long descriptions about things like what a power is, what energy is, or what an orb is. Conversely, you can cycle through 0 energy cards, and play a bunch of cards in one turn. Another card has me channel lightning orbs with every power. One card makes it so I draw an extra card every time I play a power. Even when you do play multiple consecutive runs with the same character, every playthrough is different, and you can execute vastly different playstyles from run to run.įor example, if I play the Defect, I usually do a lot with stacking power cards that synergize with each other. Every character has their own feel, so different players can have different experiences with them based on their own preferences and playstyles. So I had sort of an inverse experience compared to most people.īut that’s part of what makes this game so interesting. With a few frustrating abilities, strong attacks, and a massive 750 health, you'll need a lot of skill and some luck to boot to take down this final adversary. I also recognize that the Watcher is supposed to be overpowered, but I still had a hard time with her. By far the hardest challenge in Slay the Spire, the Corrupt Heart you've whacked away at all those times at the top of the Spire is now fighting back in earnest. But incidentally, I won with the Silent (usually considered the hardest character to master) within just three runs. I started playing mostly with the Ironclad - the most straightforward character in the game. No card has more than four lines to explain it. The cards get more complex as you go, but each card has just enough info for you to understand what it does. “Strike: Do 6 Damage, Defend: Block 5 Damage.” Easy enough. One thing that helped is how immediately accessible it is. One day, he finally just made me play it on his Switch, and I caught my new obsession. However I'm not sure if the watcher is actually that out of line in terms of A20 winrates and even though it's still early I don't think we've seen anybody really shatter A20 with winrates far beyond what the other classes can offer yet?Įdit: they could probably nerf mental fortress a little but ultimately the supplementing synergies with cards like flurry of blows are still so powerful that I don't think I'd personally skew away from building the exact same cards even if they did.My friend Zach had been telling me about Slay the Spire for a while. (I don't think I like judgement as much due to it often being a dead draw vs bossfights and the heart) I can't say I disagree in regards to mental fortress and its supporting synergies and for the most part your card assesments similar to mine with a few exceptions. On the other hand, the builds other than stance-shifting build are so weak that there is no reason to play other builds. Originally posted by Bopple:After beating some A20 heart runs, she seems to be ridiculously powerful, compared to other characters.
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